Hamish started off the week strong with some designs for the feedback screen of the app. I wasn't a huge fan of the way he quantified the scores out of five but otherwise I thought that the design was very effective in showing the user where they were in comparison to everyone else. I also think that with the addition of some colour to indicate what's good and what's bad we'll be very close to perfect on this screen.
Proposed results page |
Question UI prototype |
Screenshot of the decision page from "Underground Kingdom" by Visual Baker |
We realised on Wednesday that we should have already submitted the prototype to the exhibition Unfortunately due to a misunderstanding on our part (and particularly mine since I was supposed to be the one looking for this kind of stuff) we thought that the original submission to the exhibition was our own work only and we would submit our group work after the final demonstration. Because of this we had to talk to onacloV about getting out work in the exhibition and she graciously agreed to let us have a change of still being included if we submitted our work to her before the demonstration with adequate pictures and explanation to allow her to sell the idea to the other members of the selection committee This inspired us to work even harder because we all really wanted the installation to be included in the exhibition.
While this was going on Hamish had finalised his prototype for the installation and was focusing on getting it actually built. He did a great job of sources the materials by himself and building it at his own house. While he was doing this Kyle managed to arrange with Anirban to get a ultrasonic sensor which would allow us to measure height far easier than any other alternatives we'd seen. Getting the ultrasonic sensor off Anriban was a huge boon to our work as we were having difficulty sourcing one from elsewhere.
In the meantime Max was working on the textures, primarily communicating with me in order to get feedback on his designs. With feedback Max's designs improved rapidly and he tried a wide range of techniques in order to get the effect that we wanted. There was some debate in the group about what was required, Kyle thinking that a texture over the whole background was the way to go and with me thinking that a default dark grey texture with an intrusion by an element of the area the user is in being the way to go for greater visual continuity.
A later prototype showing the themed texture for the whole background, in this case some moss from the jungle |
A later prototype illustrating the default texture with an element from the area, in this case some moss from the jungle |
The to do list on the 25th of October |
The week ended with Max and I expressing our concerns about the look of the app. We were worried that the clinical and downplayed textured backgrounds could be incongruous with the overall look of the outside physical set up (which we planned on having art on) and the questions which were fairly out there. We discussed this with the other group members and came to the conclusion that we should see if we could make the interface more fun but if not the designs we had would still be quite effective as they were very visually appealing.
With only a few day to go till the demonstration we've got lots of work to do but it's all coming together now and it looks like we'll have a great product to show off on Wednesday. I know the group is very excited about getting our work to the highest standard possible and showing it off to everyone in the class!
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