To ensure the communication within the group was as strong as possible and everyone knew exactly what they were doing we organised a meeting on Skype in order to make sure everyone was on the same page with the direction we were taking the idea. The Skype went well and we talked for almost an hour. I find that talking, whether it be face to face or over the Internet is a much more effective communication tool than pretty much anything, the fact that people take in all the information and are required to respond to it is great for making sure that all the information is understood and getting any issues people have dealt with.
After the Skype Max started doing some work on the UI, Hamish did more work on human sizes and disability standards and Kyle continued his refinement of the application. I realised that our previous user groups were inappropriate given that our new idea was fun, gamified and a bit off the wall, making our original target, socio-economically disadvantaged people, an less effective user group than the alternative. The alternative being young adults. I did some research on them and it turns out that from 15-24 to 25-34 is the most significant jump in obesity of any set of two age groups. This means that raising health awareness and forming healthy habits in this particular age group can be extremely effective in staving off future problems.
The Health summary page from the app |
At this point Max was proposing some updates to the UI which included including art, as in the image below. At this point we felt like this style of art was quite a good match for the overall design aesthetic of the actual app, with out there questions and the like.
An Early UI mockup |
A user interacting with the system. Shown is a height sensor up top, an Ipad and a wii-fit balance board for weight. |
In the days after the presentation the group discussed the idea of making the app and installation into more of a arcade based piece. Max in particular was excited about the idea, suggesting a range of ideas such as a gamepad, animation, timed questions, visualisation ideas and music. A lot of these ideas were great however had to be reigned back a bit for our final demonstration due to the fact that they were too much work for us to properly execute for our final product. We all agreed on focusing on minimum viable product, which meant getting the core of the app together and not worrying about the 'extras' until we were sure that they wouldn't detract from the overall idea. His ideas were just initial concepts so they are something we can definitely work on as there is a at least a core of a great idea in each.
After he had shared these ideas I decided that the whole group deserved a few days off, in light of all the hard work the group had done in the lead up to the presentation. No one complained about this suggestion!
On the Sunday I sat down and tried to figure out exactly what we needed to do in order to achieve our project goals. This came down to: Discussing the arcade idea, Designing/prototyping all aspects, testing and iterating and actually building the app and installation.
The end of this week has put us in a great postion. We've got all of the big details hammered out and now we just need to figure out the finer details. I think we'll end up with a really great product.
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